Call of duty blackout11/15/2022 ![]() Muscle Car: Stylish car with lots of speed to get you and the full squad around the map, lacks armor. All of these items can be blown up by gunfire or a rocket launcher. Scattered around the large map you can find many drivable items like cars, boats, and even helicopters. Game mode solo, duals and quads and do not count towards the tiers across all their Up the tiers with the highest being 500+ wins. You win a game you get another Win Insignia, the more you get the more you club Each Prestige has 80 levels and unlocks Calling Cards, Victory Coins, and more. The Payback location is the spot in the woods with the army tent that everyone knows and loves.īlackout has its own Prestige system that is similar to Multiplayer, Prestige up to 10 times to reach Blackout Prestige Master. I hoped Blackout would be similarly daring, and it’s not at all.The map Features many great locations with some of them being locations we have seen in previous Black Ops games like Firing Range, Array, Nuketown (Island), Cargo, Hydro Dam, Turbine, Raid (Estates), Stronghold (Estates), Hijacked, Outlaw and even some old Zombie maps like Buried, Verrückt (Asylum), Call of the Dead (Lighthouse), The Diner from TranZit, The Boxing Club from Shadows of Evil and lastly a reference to the Campaign level Payback from the Original Black Ops. Blackout is bland, and while there’s certainly room for a big-budget studio to do “ PUBG without the jank” I still wish they’d gone a step further, especially with this year’s Zombies mode tackling weird time travel stuff like the Titanic and Ancient Rome. It has a definite aesthetic, one that sets it apart from the rest of the battle royale contenders. It looks like PUBG.Īs I said up top, I’m not a big fan of Fortnite-but I love that Fortnite came into its own. You can go to “Nuketown Island” for instance, and if you squint you might be like “Oh yeah, I guess this layout is similar to Nuketown.” But it doesn’t look like Nuketown. Instead it’s more of an inspired-by situation. I pictured that quite literally, like the bright plasticky suburbs of Nuketown would transition straight into the Cuban beachfront of Villa, and from there into the lush undergrowth of the Jungle map or something. When Treyarch first started talking about Blackout, the part that piqued my interest was when they discussed smashing up iconic Black Ops maps into one huge battle royale zone. Various grenade types are most often, but there’s also some sort of sonic barricade I’m interested in experimenting with more. ![]() You also have an entire slot for gear, with some interesting options. “X” lets you use healing items for instance, and as a result I’ve noticed a lot more instances where people heal up in the middle of a tense firefight, ducking behind cover to apply bandages or pop some pills. Hotkeys also make me more likely to use some of the secondary systems in Blackout. ![]() The vacuuming-up-gear part of each match flows a lot better as a result. Best of all, attachments you pick up automatically snap to whatever weapon you have equipped. Blackout simplifies the process, with an oversized interface that’s easier to parse at a glance. Even with a mouse and keyboard, PUBG’s inventory management is a tedious chore. Almost every aspect is refined in some way, though my favorite is by far the inventory. In general it’s a much smoother experience though. It’s PUBG without all the PUBG jank, a take on the same ideas executed by a team with a lot of multiplayer experience. That said, Call of Duty feels like the better game to me. Call of Duty: Black Ops IIII – BlackoutĪnd hey, I’m sure some contingent will continue playing PUBG. Call of Duty is responsive in a way PUBG has never, ever been-and honestly in a way PUBG might find anathema to its ultra-realistic, Arma-based trappings. Aiming feels snappy, sprinting feels snappy, going prone feels snappy. Blackout takes the usual framework and expands it six-fold without losing its technical edge. Whatever else you might say about Call of Duty, its multiplayer is usually rock-solid. ![]() It feels like a Call of Duty match on a grand scale, and that’s about the highest compliment I can give. It’s amazing, for instance, to see players leap out of the helicopters at the beginning of a match and streak towards the ground without doing that weird judder-readjust-judder-readjust rubberbanding motion I grew accustomed to in PUBG. But what I’ve played has been perfectly smooth, at least on my end. It’s hard to know for sure without running a more in-depth network test, and I haven’t had the time or inclination to do so yet. Blackout is an 80-person mode, and as far as I can tell it runs flawlessly. ![]()
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